At the other end of 2d cad drawing, it is severely limited. The lack of a truely solid modellng environment, makes things far more complicated in the long run. I also feel that Sketchup is full of redundancy and lacks an intuitive face especially when you step into nurbs modelling. □Īm in much of the same boat as many here. We’ll see if I cut into my Replicator fund after my 30-day trial is up. Overall I’m psyched that I can whip out some complex designs with some cool tools, easier than I can with SketchUp and Blender, but I’m still not sure I feel like buying it as it is a pricey investment for some software I’ll use as a hobby (though it’s still only half the cost of SketchUp Pro). Interestingly B3D has the ability to “diagnose” various potential problems when you export a STL file, but even with it reporting issues with a few of my objects, I had no problems with slicing/printing. Half the time I would have to rework parts I made in SketchUp that had holes or other simple design bits due to errors with slicing in RepG no such issue with the many things I threw at it from B3D. I’ve been able to make some wickedly cool shapes using NURBS, booleans, and thicken, output the STL, and then print them all with no problem (like the tiny, 20mm “ottoman” pictured).
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